Wednesday, May 29, 2013
Tuesday, May 28, 2013
Wednesday, May 22, 2013
from the piano’s perspective. Could also be, from the MOTU studio rack’s perspective..
second photo: with MOTU gear in the foreground…
theendnyc.com
evokes what we want out of their audio large-format images.
The second is not audio specific but in context with the rest it feels audio specific and makes the site accessible and intimate..
Thursday, May 16, 2013
Comment dit-on “i like this look and feel”
Tuesday, May 14, 2013
Windows 8: Disappointing Usability for Both Novice and Power Users
Switching between environments increases the interaction cost of using multiple features.
When users can’t view several windows simultaneously, they must keep information from one window in short-term memory while they activate another window. This is problematic for two reasons. First, human short-term memory is notoriously weak, and second, the very task of having to manipulate a window—instead of simply glancing at one that’s already open—further taxes the user’s cognitive resources.
Icons are supposed to (a) help users interpret the system, and (b) attract clicks.
Yes, big photos are nice. Yes, spacious layouts are nice. But you don’t have to be a fanatic follower of Edward Tufte to want a bit more “data ink” on the screen.
As a result of the Surface’s incredibly low information density, users are relegated to incessant scrolling to get even a modest overview of the available information.
Aesthetics should not trump getting the information across.
Error-Prone Gestures
The tablet version of Windows 8 introduces a bunch of complicated gestures that are easy to get wrong and thus dramatically reduce the UI’s learnability. If something doesn’t work, users don’t know whether they did the gesture wrong, the gesture doesn’t work in the current context, or they need to do a different gesture entirely.
The underlying problem is the idea of recycling a single software UI for two very different classes of hardware devices. It would have been much better to have two different designs: one for mobile and tablets, and one for the PC.
Windows 8: Disappointing Usability for Both Novice and Power Users
For hundreds of years, publishers across every industry — book publishers, record labels, film studios, videogame publishers — solved problems for artists in four major ways:
- Funding. The cost of creating a new work, paying the artist’s expenses during the creation process, often with an advance.
- Production. Design, manufacturing, and printing of the finished product.
- Marketing. Going on tour, making a video, promotion in various media outlets.
- Distribution. Getting the product into people’s hands.
The Indiepocalypse - Waxy.org (via alecresnick)
Monday, May 13, 2013
Adam Fowler,
Untitled (41 Layers)
2011
36 x 120 inches (91 x 305 cm)
Graphite on paper, hand-cutThis is my friend Adam’s work. He draws with graphite, and cuts out the negative space, and ends up with these beautiful lacy drawings that he then layers on top of each other. Sweet.
can you say Z Axis!?
+ parallax.
+ digging the signifier for scrolling (you can click or scroll to activate the yellow arrow).
Also like that the arrow is labeled to set the expectation of what’s next.
If you hover over “Menu” under FK Agency you get the site navigation.
+ color that pops
While this is pretty hidden, animating the sun, and because it is the only other yellow object on the screen, you’re eye (and hopefully mouse) are attracted to that part of the screen.
Sunday, May 12, 2013
Les Paladins
1:20 trampoline scene is pretty fly.
and the whole projected part being a birds-eye/dream view of the characters.
Saturday, May 11, 2013
Such great Timbres. Totally like heitor villa lobos.
But the composition structure leaves something to be desired. Would be so great if classical people could get into making interesting electronic sounds and could apply their harmony/melodic intuitions.
Thursday, May 9, 2013
James Blake at house of blues. The lit up bowl structures were really cool. Simple with a candle-esque light, sometimes replaced by a silhouette of a man.